each canvas in our environment goes through initial dev; then a testing phase; then into production usage after completing testing & peer review.
Currently the server environment has no concept of progression or promotion so we have to set up our own Dev; UAT; and Prod gallery & server - this really is very clunky because assets have to be manually copied across.
What would be more effective is:
- Allow a single asset to have a lifecycle (like you do in GIT) - so that it can go through dev and testing as a branch of the main code
- Once ready - user then changes the lifecycle type to "testing" or "UAT" and pushes it to users
- Once signed off, the user then promotes this to a production flow, and it replaces the current production version
There are a few areas where we'd need to do some thinking (dependancy tracking; branching; changing connection details as you promote so that you can hit the prod data stores etc) - but fundamentally this would go a VERY long way towards eliminating much of the admin involved in running the gallery.