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SUBMIT YOUR IDEASo the non-blank version works for non-blanks and the blanks version works for two blanks - I have some silly error somewhere in it for one-blank which I'll try to go back and fix... I used a strategy of removing the characters which were in a players hand using find/replace's amazing ability to remove only one occurrence of an entry. And empty/null word meant that the scrabble letters could form it. For blanks - having 1 or 2 characters left meant the 1 or 2 blanks could be used to form the letters.
I was very pleased with that solution - even though it's obviously a bit messy. The screen grab of the blanks version includes flotsam from the earlier version. Scoring seemed much easier than matching letters and hypothetically the extra points for using all 7 letters should be added prior to finding the highest scores... Now - here are the 6 files (two macros each..) and screen grab
This may be my favorite solution to date. It runs quick and it is relatively small. Works with and without blanks. I annotated the tools in the workflow for readability.
What a challenge! Probably my favourite one yet. Delighted to have solved it with one workflow to handle all three cases. Lots of crossing connections in the workflow, but I think that's inevitable and I've used container boxes to try to explain.
This was a fun challenge! Here are my solutions.
No Blank Tiles Solution:
One Blank Tile Solution:
Two Blank Tile Solution:
Cheers!
Phil