Want to get involved? We're always looking for ideas and content for Weekly Challenges.
SUBMIT YOUR IDEAAll,
So, my workflow has Deebo Samuel with an 80% catch rate versus his true 67% catch rate.
I used a standalone workflow with a round for a grouping tool and then no Macro Input, I have never really used this setup before but if you need to run the same workflow with multiple iterations due to a randomness incorporated, I think that this is definitely the way to go!
-Please let me know your thoughts!
This one was hard!
Could have been an interesting challenge if the tasks had been well defined. As it is there is no model for how to apply the multiplier or what most of the player input data means so there isn't really any meaning to be extracted. Also I'm not sure why the easy part (random 3d6) was called out as hard and the hard part (building a statistical model of real world events) was assumed to be trivial. I suppose there's a lesson there but it is in requirements design, not so much Alteryx.