I'm looking for a way to discover which datasets, recipes, or outputs are taking up the most time and resources.
it would also be nice if we were able to view this over time as well.
an example would be sometime like the Unity3d profiler.
https://docs.unity3d.com/uploads/Main/profiler-window-layout.png
this is for a video game engine, but i hope the system can be similar.
in this profiler you can see what resource (ram,cpu, gpu) is being used and by what character/object in your video game.
similarly it would be nice to see what database is being used by what flow in trifacta.