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Hi Maveryx,
A solution to last week’s challenge can be found here.
The Super Bowl is just around the corner, and this year’s championship will be a blast. When the football season is over, there are always stats to calculate! To get into the spirit of post-season football, we analyzed the NFL teams and the players’ catch-and-drop abilities following the same model as the video game Madden NFL 23. The game uses a dice-roll system and player matchup data to determine whether a throw will be caught or dropped by the receiver.
Your task is to create an Alteryx workflow that models randomness and chance to predict a binary business outcome. You will simulate a scenario where randomness plays a crucial role in decision-making, similar to how it affects outcomes in sports or real-life business scenarios.
The dataset provided contains key attributes for analysis, including team and player stats (Madden 22). Your work will be focused on the All Players sheet.
Challenge Tasks:
This challenge can be solved in two levels. For those eager to enhance their data creation abilities, you have the option to craft the dice and dice rolling mechanism from the ground up. Alternatively, a ready-made dice rolling mechanism is available for use if you are a beginner Designer user. Should you choose to build your own tool, it must include three six-sided dice (3d6), along with all possible combinations of outcomes they can produce.
Learn more about 3d6 dice notation here: https://en.wikipedia.org/wiki/Dice_notation.
Get inspiration on how to solve this Football Fanalytics challenge by reading the NFL Analytics with Alteryx and Madden Blog. Read how to leverage Madden NFL football as inspiration to create better model training data.
Good luck!
Given Washington's NFL performance this year and my deep-rooted hatred of the Cowboys I wanted to see a result in Alteryx I didn't get to see in real life a Washington win.
The flow could do with more tuning on the modifiers and the attributes used in each scenario (I was quite generous towards Terry over Diggs) but the cruz of it is that we randomly select a throw distance and then use that distance to pick the RR and accuracy ratings for WR and QB respectively - if the throw is inaccurate it will be incomplete. If the throw is accurate we then check the coverage the CB is playing compared to route running to determine how open the receiver is. His openness determines the attributes used to determine if a catch is made or not.
My solution
Took it a bit far but more details in spoiler
My solution.
This was a fun and timely challenge. I liked the 'Random % Sample' tool as I don't get to use it nearly as much. I tried to incorporate the random % sample as much as I could for picking the teams and QB, WR and CB players along with the catch or drop outcome. It was quite entertaining!