# Weekly Challenge

Solve the challenge, share your solution and summit the ranks of our Community!
###### IDEAS WANTED

We're actively looking for ideas on how to improve Weekly Challenges and would love to hear what you think!

Submit Feedback
We've recently made an accessibility improvement to the community and therefore posts without any content are no longer allowed. Please use the spoiler feature or add a short message in the message body in order to submit your weekly challenge.

## Challenge #220: Hedge Detection

Highlighted
Alteryx Certified Partner

my solution (I had to hardcode a bit but it works )

Highlighted
8 - Asteroid
Spoiler

My solution in attach

Highlighted
Alteryx Certified Partner

My solution.

Spoiler

Highlighted
12 - Quasar

Was like a fun game of connect the dots!

Highlighted
Alteryx Partner
Spoiler
Highlighted
Alteryx

Tricky with the inner perimeter

Spoiler

Highlighted
14 - Magnetar

Another fun one. Couldn't figure out a way to mathematically assign the points to farms, but once I got past that manual input the rest flowed

Spoiler

Thinking of the hedges as line segments, made individual segments using Multi Row Formula. Interestingly, the Unique tool treats segments that start at point a and end at point b as unique from those that start at point b and end at point a. So, created a name for the hedges that contained the start and end points and "uniqued" on that field.

Highlighted
8 - Asteroid

that was an excellent challenge.  i hardcoded all the field mappings (sadly).. 1 to map all the fields.. and 1 for the picket.. might think about this one and return to it before I look at some of solutions

Highlighted
Alteryx Certified Partner

Here is my solution !

Highlighted
11 - Bolide

I spent waaaay too long trying and failing to implement concave hull and edge-detection algorithms in Alteryx to try to dynamically build the individual fields (reminded me of some of the 2019 Advent of Code problems!) In the end, like everyone else, I ended up building a manual lookup table.

Spoiler

Lookup table: